![]() The Porsche flies straight as an arrow now and with such ease and poise to boot. The only difference to what I have now to Dust’s settings are Vibration:22, FFB Scale:100 and FFB Min Force:140 on account of using a Logitech. I’ve been following a lot of people’s advice so I just set FFB Understeer, Damper and Centering to minimum. I reset everything back to default on a whim about a few hours ago. My Thrustmaster control panel is basically defaults apart from master scale at 50%. A lot of tug/resistance off center which gives a nice feeling of control. These settings by Dust work well, MUCH better than default. I’m on an original XBOX ONE using a Thrustmaster TX. My control panel settings, for those with on wheel features for console. Turned everything off entirely in game and then proceeded to run laps of dubai moving only one thing at a time incrementally while retesting… I think Im done.įeels pretty much the same across all cars in the demo. We’re looking into this now.ĭust,would this be a good starting point for my TX on the console?Thanks. The forces you’re experiencing may be coming entirely from your wheel and not at all from the game. In working with the Elite I discovered an issue with custom mappings which in some cases is turning off force feedback. At the moment, it isn’t working as intended. Force Feedback Understeer is intended to allow you to find your balance between understeer and oversteer. Basically, we’re trading understeer feel for oversteer feel. It’s a double edged sword more mechanical trail means more subtle feeling at the edge of understeer since there is now another force beyond peak slip angle. This is the missing magic force that makes the wheel follow through in oversteer and we touched on it slightly in FH3 but it was overrun by the spring. Mechanical trail doesn’t diminish as much as pneumatic trail at break-away. One of the largest changes this time is the addition of mechanical trail. Our align torque has always come from our extensive tire tests and was defined as the pneumatic trail of the tire. This is where align torque lives and where the Force Feedback Minimum and Understeer values are intended to help. The center strength of align torque falls into the Force Feedback slider.The wheel's settings can be adjust within the control panel (See Thrustmaster Control Panel). On PC, the TMX is compatible with games that support it, but requires to have Thrustmaster's driver to be installed to work. The TMX PRO, released in 2018, is mostly the same as the base package, with the exception of having the T2PA replaced with a 3-pedal T3PA pedal set. The base TMX comes with a wheel base, a steering wheel and a 2-pedal T2PA pedal set. Unlike the T150 which has 1080 degrees of steering range, the TMX has the 900 degrees of steering range, similar to the TX. There's an additional Mini-DIN port on the back for accessories. As with other Thrustmaster wheels, it has Thrustmaster's proprietary wheel quick release system and hall-sensor-based steering position tracking. Like the T150, it has a hybrid belt-pulley-and-gear-driven force feedback powered by a 2Nm motor. It is the Xbox-compatible version of the T150. The Thrustmaster TMX is a racing wheel released by Thrustmaster in May 2016.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |